ADVENTURE MODULES

  • Fantasy Taverns Toolkit

    level 1-5+, encounters, pdf (49 pgs), 5e, any

    Tavern encounter? Hold my beer!.. Every great adventure needs a tavern or an inn — and those need something to fill them in! The Fantasy Taverns Toolkit brings three fully realized taverns to life with ready-to-run encounters, unique NPCs, random tables, tavern games, magic items, menus, gridded battle maps, and scene art. Whether your party is looking for a quiet drink or accidentally setting the kitchen on fire, everything you need to make the tavern part of the adventure is ready to go.

  • Forest & Fey Encounters

    level 1-8, encounters, pdf (49 pgs), 5e

    The Forest & Fey Encounters Toolkit gives GMs everything they need to build memorable wilderness encounters on the fly. With ready-to-run encounters, unique creatures, detailed maps, themed magic items, random tables, and new spells, the toolkit can drop directly into an existing campaign—or provide enough modular material to build an entire forest or Feywild adventure arc.

  • Devil’s Outpost

    level 4-7, 4 hours, pdf (25 pages), 5e

    A wilderness one-shot for levels 4–7 featuring infernal wasp swarms, cursed dwarven waymarkers, bugbear mercenaries, and a devil offering bargains best left unsigned. Explore forgotten ruins, uncover the path to a lost dwarven outpost, and decide whether words or steel will win the day!

  • Cemetery Encounters

    level 1-12, encounters, pdf (37 pgs), 5e

    Build dynamic encounters fast with this modular GM toolkit. Featuring 10 unique NPCs, 8 magic items, reusable maps with multiple variants, and ready-to-use scene prompts, it’s designed to mix, match, and scale across any campaign. A practical encounter-building guide ties it all together, helping you create memorable sessions with minimal prep.

  • Heartbreakers

    level 7-9, 4-6 hours, pdf (44 pgs), 5e, uvtt

    Three powerful women. One impossible choice. When the party is asked to judge a contest of beauty, their decision earns them a supernatural ally—and two dangerous enemies. Designed for levels 7–9, Heartbreaker blends social intrigue, investigation, and high-stakes combat where consequences linger long after the prize is awarded.

  • Curse of the Wintermancer

    level 3-8, 6-8 hours, pdf (31 pages), 5e

    The festive town of Crossroads is now a place of silence, snow, and something sinister. A bitter outcast has trapped the townsfolk inside a cursed snow globe — where deadly cold and twisted Snow Ghouls await.
    Perfect for one-shots or as a wintry story arc. Includes custom flavored monsters and three battle maps!

  • Tomb of the Forgotten (Shadowdark)

    level 1-3, 4 hours, pdf (17 pgs), shadowdark, uvtt

    A forgotten graveyard. A crumbling mausoleum. A descent into torchlit halls where ghouls prowl and ancient riddles guard long-buried treasure. Tomb of the Forgotten is a lethal, fast-play Shadowdark/OSR one-shot that rewards caution, clever play, and cold iron nerve—perfect for a 4 hour crawl into the hungry dark.

  • Party Fowl

    level 1-8 (scalable), 6-8 hours, pdf (32 pgs), 5e

    Easy to run, fully scalable (levels 1–8), and packed with unique monsters, maps, and loot, this adventure drops seamlessly into any campaign. Party Fowl is a fast, hilarious oneshot where a simple turkey-tracking favor explodes into miniature mayhem and feast-filled combat. After being shrunk to six inches tall, the party battles themed monstrosities —like the Cranlatinous Cube and the Gobbler—before confronting the meddling druid Mother Jenny. Clean narrative and simple plot that will engage all players!

  • Arkos Vindle’s Circus of Souls

    level 1-7, 4-6 hours, pdf (26 pgs), 5e

    The quiet village of Shaniko welcomes Arkos Vindle’s Circus of Souls for the Hallow’s Eve Festival. But when the calliope’s music turns strange, clockwork performers awaken with deadly intent. Can the Soul Engine be stopped before it consumes the town?
    Old-school horror, carnival chaos, and adventure await.

  • Tomb of the Forgotten

    level 1-3, 4-6 hours, pdf (14 pgs), 5e, UVTT

    This spooky one-shot is for 1st–3rd level characters. Tomb of the Forgotten runs in a single session (4+ hours) and comes packed with ready encounters, puzzles, and treasures—perfect for minimal prep.