Curse of the Wintermancer
- version: 5e
- format: pdf (31 pgs)
- level: 3-8
- hours: 6-8
The small town of Crossroads lies frozen and silent, trapped within a cursed snow globe conjured by a bitter arcane exile. To free the townsfolk, the adventurers must brave a warped winter realm filled with unnatural cold, shambling Snow Ghouls, and living constructs of ice—before confronting the spell’s architect, the Wintermancer himself.
Designed for easy drop-in play, Wintermancer is a fully self-contained adventure blending investigation, exploration, and escalating danger. With built-in scaling for multiple party levels and extensive GM support, it runs smoothly as a one-shot or a chilling side arc in an ongoing campaign.








Key GM Features
- Scalable for Multiple Party Levels
Built-in adjustments for APL 3–5 and APL 6–8, including monster stats, encounter balance, and skill check DCs. - Unique, Themed Enemies
Features two custom constructs — the Snow Ghoul and Ice Golem — plus the Wintermancer, a powerful 7th–9th level wizard BBEG. - Four Fully Usable Maps
Includes 1 city map and 3 tactical battle maps, each supported by GM guides for encounter flow and terrain use. - VTT-Ready Asset Pack Included
Gridless map images, 7 tokens, NPC and loot portraits, and scene art to support exploration and immersion.- 34 Total Art Assets
Portraits, tokens, loot images, and environmental scenes to reduce GM prep and improve table presentation.
- 34 Total Art Assets
- Complete, Self-Contained PDF
Everything needed to run the adventure is included — encounters, stat blocks, scaling guidance, and GM-facing notes throughout, with appendices for monsters, maps and loot! - Flexible Use
Run as a standalone winter horror one-shot or integrate into a broader campaign with minimal adjustment. Hooks leading in and out of the adventure for easy setup!
