There’s No Place Like Grayshome

level 2, 6-8 hours, pdf (50 pgs), 5E

The farming village of Grayshome looks peaceful, but secrets and suspicion lie just beneath the surface. The party must win the trust of the close-knit Grays through good deeds, lighthearted contests, and careful roleplay, all while unraveling the mystery of the elusive Dexter Ward. Every decision counts—the GM secretly tracks the adventurers’ standing with an easy-to-use influence score system that rewards smart play and makes the villagers’ responses feel alive.

The investigation builds toward Ward’s grim fate: found dead in a Kornbold hunting trap, his scattered journal pages pointing pushing the players deeper into the intrigue.

Designed for GMs as much as players, There’s No Place Like Grayshome provides everything you need to run a rich, roleplay-focused adventure with minimal prep: 3 tactical battle maps, 2 mini-game boards, 34 tokens, 12 full-sized NPC portraits, two player handouts for journal pages, and both city and regional maps. Familiar creatures appear with unique Wylderlands flavor, making every encounter feel both approachable and fresh. While combat opportunities exist, this adventure shines through its emphasis on social interaction, investigation, and creative problem-solving.