Westfall Campaign
There’s No Place Like Grayshome
level 2, 6-8 hours, pdf (50 pgs), 5e
There’s No Place Like Grayshome is a 2nd level adventure designed to make the GM’s job easier while keeping the players engaged. Battle maps, mini-games, and ready-to-use assets let you focus on roleplay and story while players unravel the fate of Dexter Ward. Play it as a standalone adventure or as the second chapter of the Westfall saga.
The Flying Frog
level 1-2, 4-6 hours, pdf (43 pages), 5e/pf2
What begins as a quiet night in the Flying Frog Tavern erupts into chaos when bandits burst in. As the party pursues the culprits through the crowded streets of Westfall and into the dangerous slums of Beggars Row, they uncover a web of crime and conspiracy reaching far beyond a simple robbery.
OneShot Adventures
Curse of the Wintermancer
level 3-8, 6-8 hours, pdf (31 pages), 5e
The festive town of Crossroads is now a place of silence, snow, and something sinister. A bitter outcast has trapped the townsfolk inside a cursed snow globe — where deadly cold and twisted Snow Ghouls await.
Perfect for one-shots or as a wintry story arc. Includes custom flavored monsters and three battle maps!
Party Fowl
level 1-8 (scalable), 6-8 hours, pdf (32 pgs), 5e
Easy to run, fully scalable (levels 1–8), and packed with unique monsters, maps, and loot, this adventure drops seamlessly into any campaign. Party Fowl is a fast, hilarious oneshot where a simple turkey-tracking favor explodes into miniature mayhem and feast-filled combat. After being shrunk to six inches tall, the party battles themed monstrosities —like the Cranlatinous Cube and the Gobbler—before confronting the meddling druid Mother Jenny. Clean narrative and simple plot that will engage all players!
Arkos Vindle’s Circus of Souls
level 1-7, 4-6 hours, pdf (26 pgs), 5e
The quiet village of Shaniko welcomes Arkos Vindle’s Circus of Souls for the Hallow’s Eve Festival. But when the calliope’s music turns strange, clockwork performers awaken with deadly intent. Can the Soul Engine be stopped before it consumes the town?
Old-school horror, carnival chaos, and adventure await.
The Road to Thunor
level 4-5, 4 hours, pdf (17 pages), 5e/pf2
Uncover the path to a long-lost dwarven mine in this infernal-tainted oneshot set in the remote wilderness, where ancient waystones still mark the roads of the past. The players must survive demonic wasps, decipher dwarven puzzles, and confront a cunning bearded devil and his bugbear mercenaries — or strike a bargain that may haunt them for adventures to come…
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